About

Welcome to WGAME — the ultimate browser-based space strategy game where your galactic adventure begins. Join thousands of players in a living, ever-evolving universe where power is earned through exploration, conquest, and strategy. Explore distant star systems, colonize new planets, build powerful fleets, and engage in epic wars for galactic dominance. There are no limits — just you, the stars, and endless possibilities. Every choice matters. Every battle shapes the future. Start your journey toward cosmic supremacy today. Play for free now — directly in your browser, no downloads required!

Are you ready to become a legend across the stars?

Contents

Resources

In WGAME, resources are the backbone of your empire’s growth, expansion, and military strength. The game features 12 distinct types of resources, each playing a vital role in construction, research, fleet production, and overall empire management. Some are abundant and serve as basic building materials, while others are rare and highly valuable — often sparking fierce competition and war between rival factions. To secure a steady resource supply, you'll need to scout new territories, control key planets, build advanced mining facilities, and trade with other empires. Mastering resource collection and logistics is the key to rising above your enemies. Efficient resource management is what separates survivors from galactic legends. Control your mining operations, optimize logistics, forge powerful alliances — and claim your place as the dominant force in the universe.

Resource Types

The game features the following resources, listed in order of increasing value and decreasing extraction speed:

Iron
Copper
Aluminum
Titanium
Silicon
Iridium
Cobalt
Nickel
Tungsten
Uranium
Fuel
Palladium

Hover over any resource in the top interface panel to view your current storage capacity. When a resource reaches its maximum limit, its amount will be highlighted in red. Keep in mind: if your storage is full, any additional resources received via trade or returning fleets will be lost permanently. To avoid waste, make sure to regularly monitor and upgrade your storage facilities.

Mining Speed

The first five resources — Iron, Copper, Aluminum, Titanium, and Silicon — are common materials mined at a steady rate across all galaxies. The next tier — Iridium, Cobalt, Nickel, Tungsten, and Uranium — are rarer and mined more slowly, with extraction speeds varying by galaxy. Fuel behaves differently: its production rate is tied to a planet’s distance from its star — the farther the planet, the greater the fuel yield over time. Palladium stands apart as the most valuable resource in the game. It cannot be mined and exists only in trace amounts near stars or on unclaimed planets, making it exceptionally rare and highly sought after.

Energy

Energy plays a critical role in resource extraction, even though it’s not a resource itself. If your energy levels drop too low, your mining operations will slow down significantly. To ensure optimal extraction rates, upgrade your Solar Power Plant and deploy Solar Satellites near stars to maintain a positive energy balance. Your current energy level is displayed in the top-left corner of the interface, next to your planet information. Energy production from Solar Power Plants is affected by a planet’s distance from its star — the farther the distance, the lower the efficiency. Unlike Fuel, which increases with distance, energy output decreases the farther a planet is from its star.

Resource Generation on Objects

In addition to mining, resources can also be discovered on planets and stars. Each day, there’s a chance for new resources to appear in locations where none currently exist. By collecting all available deposits of a specific resource type, you increase the likelihood of that resource spawning again the next day. All resource nodes on celestial objects are fully refreshed on a weekly basis, offering new opportunities for exploration and conquest. Deploy Spy Satellites to scan planets and stars for valuable data on resources, defenses, and enemy fleets. Then, launch Espionage or Attack missions to outmaneuver your rivals and claim those resources for yourself.

Galaxy Map

The universe map in WGAME is built on a dynamic three-layer structure for seamless navigation and exploration. The first layer displays a grid of galaxies. Clicking on a galaxy reveals the second layer — a detailed grid of star systems within it. Selecting a star system opens the third layer, where you can view individual celestial objects such as stars and planets. You can interact with the map using intuitive controls: zoom in and out, reset the camera position, pan across the map, toggle planet animations and background star twinkling, activate celestial animations, and adjust the density of background stars for a personalized experience. Clicking on any object opens a list of available missions. These missions become selectable when sending fleets from the "Battles" interface. By default, enemy fleet sizes, defenses, and resource stockpiles remain hidden. To uncover this intel, send a Spy Satellite to the target. The menu on the right (or at the bottom on mobile devices) allows you to switch between layers, view all celestial objects in the current star system, or jump directly to the fleet dispatch screen with a single tap.

My Planets

This section is designed to help you manage your planets with speed and precision. Customize your view by toggling individual columns and using advanced search tools for efficient filtering. To search: Enter plain text for exact matches Use special operators for conditional queries: = (equal), != (not equal) <, <=, > , >= (comparison) & (AND), | (OR) for combining conditions Use parentheses () to group conditions When filtering: Numbers should be entered without spaces Strings must be enclosed in quotes (e.g. "Earth") Mastering these tools allows you to quickly find and manage exactly what you need — even in the most complex planetary networks.

Example:

'Galaxy' = 'Wex' & ('Iron' >= 100 | 'Aluminum' != 4)

To perform multi-level sorting, hold Shift while clicking column headers (long-press on mobile). For example, you can first group planets by galaxy, then sort them by resource quantities within each galaxy for better clarity. Once you select a planet’s row, you have two quick options: Switch to that planet using the left-side menu (or bottom menu on mobile) — this works the same as selecting it from the top-left planet selector. Or, instantly locate the planet on the map for strategic planning or fleet deployment.

Structures

Structure Types

The game includes the following structures:

Iron Mine
Copper Mine
Aluminum Mine
Titanium Mine
Silicon Mine
Iridium Mine
Cobalt Mine
Nickel Mine
Tungsten Mine
Uranium Mine
Fuel Extractor
Solar Power Plant
Spy Station
Research Lab
Shipyard
Defense Factory
Iron Storage
Copper Storage
Aluminum Storage
Titanium Storage
Silicon Storage
Iridium Storage
Cobalt Storage
Nickel Storage
Tungsten Storage
Uranium Storage
Fuel Storage
Palladium Storage

Structures can be upgraded through multiple levels, with each level requiring increasingly more resources. Some structures also have prerequisites, such as specific levels of other buildings or completed research projects. As you’ll discover later, all upgrades in the game — whether for fleets, technologies, or buildings — follow the same core principles: they require a combination of resources, structural progress, and scientific advancement.

Game Mechanics

Every structure in your empire serves a strategic purpose and evolves with each upgrade. Mines produce more resources with each level, but also consume more energy. Storage facilities increase your maximum resource capacity. Solar Power Plants reduce the energy deficit from mining operations and are required to build Solar Satellites. Spy Stations enable the production of Spy Satellites, improve enemy fleet detection near your planet, and extend surveillance duration on enemy worlds. Research Labs unlock new tiers of technology in the research tree as their level increases (see the Research section). Shipyards allow the construction of more advanced ships and improve build speed with each upgrade. Defense Factories unlock stronger defensive structures and accelerate their construction. You’ll receive notifications whenever a construction project is completed — keeping you informed and ready to plan your next move.

Adding to Queue

Clicking "Build" adds the selected structure to your construction queue, shown on the right (or at the bottom on mobile). Clicking the button again will queue the next upgrade level. Queue limits and rules are detailed below.

Removing from Queue

Click "Cancel" on the right (or at the bottom on mobile) to remove all queued upgrades of the selected structure from the specified level onward. For example, if your queue contains: Iron Mine [1], Iron Mine [2], Iron Mine [3], Aluminum Mine [1], canceling Iron Mine [2] will remove levels 2 and 3, leaving only Iron Mine [1] and Aluminum Mine [1]. All resources spent on the canceled upgrades are fully refunded to the planet.

Research

Game Mechanics

Research unlocks new buildings, enhances fleet and defense capabilities, and is often required for relic upgrades. The research tree is presented as an interactive visual graph — click any node to view its details on the right (or at the bottom on mobile). You can navigate the tree using intuitive controls: zoom, pan, reset the camera, and search by research name. All research is global, meaning its effects apply across your entire empire. You can conduct research from any planet, as long as you meet the requirements and have enough resources. You'll receive a notification once research is complete, so you can plan your next technological advancement without delay.

Adding to Queue

Click "Research" in the right-side menu (or at the bottom on mobile) to add a technology to your research queue. The queue displays which planet initiated each research task for easier tracking. Note that the research queue is subject to specific limits.

Removing from Queue

Click "Cancel" in the left-side menu (or at the bottom on mobile) to remove a research project from the queue. Since each research item is unique, only the selected project will be removed. All spent resources will be fully refunded to the planet that initiated the research.

Defense

The game includes these defensive structures:

Overseer
Devastator
Inferno
Stinger
Thunder
Colossus
Warden
Vortex
Specter
Apocalypse

Game Mechanics

Defenses are essential for protecting your planets from enemy attacks. Constructing defensive structures increases your chances of victory in battle and deters potential threats. As with other aspects of the game, building defenses requires meeting certain prerequisites — including resource availability, structure levels, and completed research. You’ll receive a notification once construction is complete, so you can stay one step ahead of your enemies.

Adding to Queue

Enter the desired quantity and click "Build" to add defensive units to the queue. The defense queue is subject to specific limits, so plan your constructions strategically.

Removing from Queue

Click "Cancel" to remove the selected defense unit from the queue. All subsequent orders of the same defense type will also be canceled. Resources spent on canceled items will be fully refunded.

Fleet

Your fleet can be built from the following ship types:

Solar Satellite
Spy Satellite
Cargo Ship
Colony Ship
Interceptor
Destroyer
Cruiser
Battleship
Drone
Dreadnought

Game Mechanics

Fleets enhance planetary defense and make a wide range of missions possible (see the "Battles" section). Some ships serve specialized roles — for example, Spy Satellites are used for Espionage, while Colonizers are essential for expanding your empire. Cargo Ships are required to collect and transport resources after successful battles. As with other constructions, building ships requires the right combination of resources, structure levels, and completed research. You'll receive a notification once your fleet units are ready for deployment.

Adding to Queue

Enter the desired quantity and click "Build" to add ships to the construction queue. The fleet queue is subject to specific limits, so plan your production wisely.

Removing from Queue

Click "Cancel" to remove the selected ship from the queue. All subsequent orders of the same ship type will also be canceled. Resources spent on those ships will be fully refunded.

Battles

Mission Types

The game features the following mission types:

Espionage
Attack
Defense
Colonization
Capture

Game Mechanics

You'll receive notifications for all key mission events — including resource deliveries, detected spy fleets, battles, and fleet returns. Battle notifications provide the outcome along with detailed combat logs, so you can analyze each engagement and refine your strategy.

Espionage

Espionage missions are used to gather intelligence about celestial objects on the map. These missions require Spy Satellites, though you can optionally include other ships to support the operation. There are two possible outcomes depending on the target:

  • Target: Stars or planets without Spy Stations — surveillance is unlimited. Your fleet will remain stationed at the object for passive defense but may be destroyed if attacked.
  • Target: Planets with Spy Stations — stealth duration is limited and depends on the difference in Spy Station levels between the attacker and defender. A countdown timer appears in the battle queue. If the fleet is not recalled before the timer expires, combat will automatically begin.

Attack

Attack is the core PvP (player vs. player) mechanic of the game. In an attack mission, you engage all enemy fleets defending the target — including spy fleets and fleets sent by other players. Your own fleets already stationed at the target do not take part in the battle. Combat takes place in stages, beginning with each external fleet (fleets sent by other players). After each mini-battle, the winner receives 10% of the destroyed enemy fleet and defense value as resources. These are automatically loaded onto Cargo Ships. No Cargo Ships means no rewards. If the target is a planet, the battle continues against the internal fleet and planetary defenses — the forces belonging to the planet’s owner. If the defenders win, 10% of the attacker’s fleet value is added to the planet’s resource pool. Once the battle ends, all surviving fleets automatically return to their home planet.

Defense

Defense missions allow you to protect allies and valuable resource locations. They are also used to transfer resources between planets using Cargo Ships.

Colonization

Colonizers are used to claim unoccupied planets. Exactly one Colonizer is required for a successful mission. Possible outcomes:

  • Planet already colonized: The Colonizer returns automatically, and you receive a notification.
  • Successful colonization: There's a chance of success inversely proportional to your current planet count — [100 ÷ your current planets]%. If successful, the Colonizer becomes the planet’s first habitation station and cannot be reused. You also have a [your current planets]% chance to gain a relic.
  • Failed attempt: The Colonizer is destroyed.

Capture

Capture is the game's PvE (player vs environment) mode, carried out through alliance operations. If you're part of an alliance targeting a planet owned by another alliance member, you can send a Capture fleet. Upon arrival, you'll be notified and must wait for other alliance members to join—at least 10% of your alliance must participate. Until that threshold is reached, fleets can be recalled freely. Once enough members join, a 24-hour battle countdown begins. Both alliances are notified and can view incoming fleet details at the target planet. After the countdown begins, attacking fleets cannot be recalled, but reinforcements may still be sent. Defenders—or any players—may send Defense fleets to help. When the timer expires, combat begins following the standard Attack rules, except attackers engage defending fleets sequentially (oldest fleet first). Possible outcomes include:

  • If attackers destroy all defenses and the target owns only one planet, all structures on that planet are reduced to level 0.
  • If attackers destroy all defenses and the target owns multiple planets, the planet becomes abandoned.
  • If attackers lose all fleets, nothing happens — the planet remains unchanged.

Sending Fleet

Specify the target name, fleet size, and — depending on the mission — either attack priorities or the amount of resources to transport. The interface automatically calculates Cargo Ship capacity, Fuel requirements, and Travel time (based on your slowest ship). Click "Send" to queue the mission. The mission queue is subject to limits.

Fleet Return

Fleets on Espionage, Defense, or pre-Capture missions can be recalled at any time using the "Return" button. You'll receive a notification when the fleet arrives back at its home planet.

History

View detailed battle reports by entering the battle number from your notifications. Each object may have multiple battle records (displayed as tiles below the search bar), depending on the number of participants. The battle history includes the object name, attacker, defender, and the time the battle ended. Combat is divided into rounds, showing each side’s attacks and counterattacks, along with damage dealt and remaining fleet or defense strength. At the end, you’ll see the overall damage distribution, as well as the initial and final compositions of both fleets and defenses.

Relics

Relic Types

The game features 30 relics with these attributes:

Oak’s Tear
Durability:
+5% / level
Fang of the Silent One
Basic Damage:
+5% / level
Helm of the the Eternal Bastion
Basic Armor:
+5% / level
Claw of Impulse
Kinetic Damage:
+5% / level
Impact Suppressor
Kinetic Armor:
+5% / level
Shard of Dawn
Thermal Damage:
+5% / level
Scorched Claws
Thermal Armor:
+5% / level
Ember of the Void
Plasma Damage:
+5% / level
Tentacle Veil
Plasma Armor:
+5% / level
Pain Calibrator
EMP Damage:
+5% / level
Discharge Absorber
EMP Armor:
+5% / level
Death Protocol
Cyber Damage:
+5% / level
Distortion Screen
Cyber Armor:
+5% / level
Reaper of Souls
Radiation Damage:
+5% / level
Impassable Wall
Radiation Armor:
+5% / level
Reality Divider
Antimatter Damage:
+5% / level
Touch of the Abyss
Antimatter Armor:
+5% / level
Lament of Singularity
Gravitational Damage:
+5% / level
Barrier of Gravity’s Pull
Gravitational Armor:
+5% / level
Weightless Domain
Capacity:
+5% / level
Ending Dew
Fuel Consumption:
-5% / level
Stellar Glide
Speed:
+5% / level
Seed of Fertility
Colonization Chance:
+1% / level
Silent Witness
Espionage Duration:
+5% / level
Sparkling Sigil
Energy Generation:
+5% / level
Medallion of the the Reseller
Max Market Orders:
+1 / level
Visage of Chaos
Damage Spread:
+100% / level
Blueprint of the World
Queue Size:
+1 / level
Shimmer of Greed
Debris Resources:
+5% / level
Blade of Time's Sands
Queue Time Reduction:
-5% / level

Upgrade Mechanics

Each relic can be upgraded once its resource, structure, and research requirements are met. Upgrade costs increase with each level, and success is not guaranteed. While upgrading, relics are automatically deactivated. They can be activated manually once the process is completed. Possible outcomes:

  • 50% chance: upgrade succeeds, level increases by 1
  • 49% chance: upgrade fails, relic resets to level 0
  • 1% chance: upgrade fails, relic is permanently destroyed

Market

Market is your hub for trading resources, fleets, and valuable relics.

Find trade orders by ID or customized filters. When using an ID, all other filters are ignored. Set your desired resources, ship types, or relic levels for purchase. To sell a specific item, activate the relevant resource, ship, or relic category. The system shows the top ten offers by default — click "Load More" to browse further.

Order Creation

Define your offer and desired return. Resources and ships are deducted from your current planet; relics are deactivated and held in reserve. After submission, your order appears in "My Orders" and can be tracked by ID.

My Orders

Browse all your orders with source planet details. Canceling unaccepted orders restores the resources and ships to the originating planet and returns relics to your account.

Gambling

The Market includes a gambling feature: Stake resources, ships, or relics, then roll the dice to test your luck. The result is a number from 1 to 100. If the result is divisible by 10, you win [number ÷ 10] times your stake. Rolls resulting in 2x or more trigger a notification. For example, rolling 100 could win you 10x relics of the same level! Any other result means your stake is lost.

Alliances

Alliances allow players to group together and access PvE combat mechanics. Note: Joining an alliance carries a risk — you may lose all your planets except the last one. If you lose a PvE battle, all structures on your final planet will be destroyed and must be rebuilt from scratch.

Alliance Creation

If you're not part of an alliance, you can either create one or apply to join an existing one. Players must apply themselves — invitations aren't possible. Alliance founders can disband the alliance at any time, removing all members.

Rank System

Ranks grant management privileges within an alliance, including the ability to accept applications, remove members, and assign ranks. Only the alliance creator can rename or disband the alliance. Available ranks and their privileges:

  • Recruit – no privileges
  • Ensign – can invite players
  • Lieutenant – can invite and expel players
  • Captain – can invite, expel, and change ranks
  • Commander – full privileges, including renaming and disbanding the alliance

Adding/Removing Players

In the "My Alliance" section, you can rename the alliance, manage ranks, remove members, or disband the alliance. The "Applications" tab displays join requests, which can be approved or denied by players with the appropriate rank. You can only change the ranks of members whose rank is lower than yours.

Action History

The "History" tab records all rank changes, accepted applications, and expelled players.

Notifications

The notifications interface operates similarly to an email client. Messages can be marked as read/unread or deleted if no longer needed. By default, the latest 1000 messages are displayed.

Filtering and Sorting

You can filter messages by type, sort them by type, subject, or date, and perform searches within filtered results. The search function requires exact word matches in either the subject or message content.

Settings

Displays your account ID, username, email, alliance name, and current alliance rank.

Changing Name/Email/Password

Your unique name can be changed at any time. Changing your email or password requires current password verification.

Friendly Mode

You can enable Friendly Mode if none of your planets have launched Espionage, Attack, or Capture missions for one week. Otherwise, you'll see the earliest possible activation date. In Friendly Mode, your planets cannot be attacked — but you also can't send Espionage, Attack, or Capture fleets. This mode cannot be enabled while you're in an alliance and will automatically deactivate upon joining one.

Attack Priorities

Configure default attack priorities to enhance battle performance. A lower number indicates a higher priority for targeting a specific ship or defense type. Note: priorities affect only attacking fleets — defenders strike randomly.

Battle Simulation

Simulate battles using your configured attack priorities. Define attacker and defender fleets and defenses. Default damage variation is 10%. Standard mode runs 1000 simulations and shows win statistics. Enable detailed history to view a single sample battle with a round-by-round breakdown using full combat mechanics. Use simulations to evaluate your odds and fine-tune your priorities for better results. Simulations reflect your current research and active relics — for attackers only. Defenders do not use priorities and gain no benefits from research or relics in simulations.

Limits

The game imposes limits on research, construction, fleet and defense queues, active missions, market deliveries, and market orders.

Queue Limits

  • Building queue per planet: 3
  • Research queue per planet: 3
  • Defense queue per planet: 3
  • Fleet queue per planet: 3
  • Active missions per planet: 5
  • Market deliveries per planet: 5

Market Order Limit

  • Max open market orders per planet: 10

This section may be updated in future game versions.